The output from the large AI model:
In the narrow and complex environment of alleys, clever use of terrain can significantly improve defense or counterattack capabilities. The following are specific strategies and precautions:
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###**1. Environmental analysis**
1. **Narrow space**
-**Restrict opponents' actions**: Use the width of the alley (usually only 1-2 people can pass through) to force the opponent to be unable to besiege multiple people, forcing the opponent to form a heads-up situation.
-**Wall-mounted movement**: Move your back against the wall or sideways to reduce the risk of being outflanked, while using the rebound force of the wall to assist the attack.
2. **Obstacle utilization**
-**Trash can/debris pile**: Kick down or push obstacles to block the pursuit route, creating stumbling points.
-**Vehicle/shelf**: Detour obstacles to delay time, or use them as temporary bunkers to avoid throwing objects.
3. **Visual blind spot**
-**Corner raid**: Use the corner to hide your figure and suddenly attack when the opponent approaches (such as pushing a wall and kicking with force).
-**Shaded area**: Actions can be hidden in dim places to create the illusion of ”disappearing" and then go around and counterattack.
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###**Two, tactical skills**
1. **High and low difference suppression**
-**Steps/stacks**: Occupy high places (such as steps, abandoned boxes) to increase the attack range, and suppress the opponent with kicks and throws.
-**Low-posture defense**: Squat down or roll to avoid attacks, while attacking the opponent's lower body (knees, ankles).
2. **Wall-assisted attack**
-**Kick against the wall, jump and kick**: Use the rebound of the wall to enhance the kicking power (suitable for when you can't run up in a narrow space).
-**Push the wall back**: When being pulled, push the wall to stabilize the center of gravity, and take advantage of the situation to elbow the opponent.
3. **Items as weapons**
-**Sand/gravel**: Grab the debris on the ground and sprinkle it on the opponent's eyes, creating temporary blindness.
-**Throwing of hard objects**: Bricks, wine bottles, etc. can interfere remotely, forcing opponents to dodge or distract.
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###**Three, psychological tactics**
1. **Make feints**
-Pretend to rush to one side to induce the opponent to move, suddenly change direction and use obstacles to get around.
-Get close quickly after a virtual swing attack (such as a fake kick), and control it with melee joint skills.
2. **Sound interference**
-Slap the wall or kick over the metal bucket to make a loud noise to deter opponents or attract attention from the outside world.
3. **Language deterrence**
-Shout for help or falsely claim that "the police have been called”, shaking the opponent's psychological defense line.
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###**Four, get out first**
1. **Quickly get out of the route**
-Observe the exits (such as side doors, stairs, and low walls) in advance, and retreat to the open area while fighting.
-Use the moment the opponent is blocked by an obstacle to accelerate their escape.
2. **Diversion**
-Throw objects behind the opponent to induce them to escape in reverse when they look back.
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###**Five, Precautions**
-**Avoid dogfights**: The alley environment is easy to be forced into a dead end, and the priority is to escape rather than fight hard.
-**Be wary of traps**: Be careful that the opponent uses the same tactics (such as spreading debris and setting obstacles).
-**Legal boundaries**: The use of environmental items to attack must meet the standards of self-defense and avoid excessive counterattacks.
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**Summary**: The core of this conflict is “field control” rather than ”rigidity". Through the prediction of the environment, flexible positioning and rapid response, the terrain disadvantage can be transformed into a tactical advantage, while always taking safe evacuation as the ultimate goal.
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